The biggest change in the game is current update on Decloaking. So before we explore revised Phantom's tactics lets see how new decloaking works.
DECLOAK REFERENCE CARD
This card should read:
At the start of the Activation phase, after players have resolved all other abilities that trigger at the start of the Activation phase, each ship may spend a cloak token to decloak, starting with the ship with the lowest pilot skill (using initiative to break ties). When a ship decloaks, it must choose one of the following effects:
Decloaking is not an action or a manoeuvre, and a ship can decloak while it has a stress token. A ship cannot decloak if it would overlap another ship or an obstacle token, or if the manoeuvre template would overlap an obstacle token. After all decloaking has been resolved, the Activation phase continues as
Lets look at how this update changes the mechanics of decloaking.
In order to simplify the main change:
Previously Phantom was decloaking on its own step of initiative, now it must decloak to beginning of Activation phase. This is a significant change that degrades unpredictability, Phantoms main advantage. Now after decloaking, opponents will be able to predict Phantom's movement with relative ease, and act on it.
Though it deprives Echo and Whisper their biggest advantage: being able to move last and outflank any ship with zero repercussions, there are way to maintain their superiority. Stay tuned for Phantom's tactics.
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| DECLOAK REFERENCE CARD |
This card should read:
At the start of the Activation phase, after players have resolved all other abilities that trigger at the start of the Activation phase, each ship may spend a cloak token to decloak, starting with the ship with the lowest pilot skill (using initiative to break ties). When a ship decloaks, it must choose one of the following effects:
- Perform a barrel roll using the [ 2] manoeuvre template.
- Perform a boost using the [ 2] manoeuvre template.
Decloaking is not an action or a manoeuvre, and a ship can decloak while it has a stress token. A ship cannot decloak if it would overlap another ship or an obstacle token, or if the manoeuvre template would overlap an obstacle token. After all decloaking has been resolved, the Activation phase continues as
Lets look at how this update changes the mechanics of decloaking.
- at the start of Activation phase players nominate which Phantom (in case of several ships) decloaks first. But only after all other abilities, such as Advanced sensors, have been applied.
- then ships decloak in ascending order, from lowest to highest Pilot skill, using "2" straight or bank template to reposition their ships.
- then other ships reveal their dials, perform their movements and take action in same order.
- only when comes Phantom's step in accordance with PS, it will reveal its manoeuvre.
- after movement is complete Phantom may take its actions.
In order to simplify the main change:
Previously Phantom was decloaking on its own step of initiative, now it must decloak to beginning of Activation phase. This is a significant change that degrades unpredictability, Phantoms main advantage. Now after decloaking, opponents will be able to predict Phantom's movement with relative ease, and act on it.
Though it deprives Echo and Whisper their biggest advantage: being able to move last and outflank any ship with zero repercussions, there are way to maintain their superiority. Stay tuned for Phantom's tactics.
Starwolf, out.

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