Terminology

To ease your understanding and my analysis of games I'll use following terms to describe list builds and combat tactics used.

LISTS:

Elite: 4 or 2 ship list, majority of Pilot skill is 7 or above, upgrade heavy.

Specialist: 5 to 3 ship list where at least one ship is heavily upgraded and has very high Pilot Skill, while bulk of the ship is standard issue low-pilot skill.

Swarm: 9 to 5 ship list with low pilot skill and bigger numbers to compensate lack of upgrades and first-shot initiative.


GAME SEQUENCE:

Marking phase: preparation for combat, list build, ship upgrades, asteroid placement.

Growling phase: initial moves and manoeuvres in order to get into most advantageous position before first combat or Jousting.

Jousting phase: first head-on combat, which determines first victims and gives significant advantage to it's winner.

Furball phase: follow-up of Jousting, Furball is a mish-mash of turning fights and broken flight formations. Winner of this phase determines the end game or Chasing phase.

Chasing phase:  last turns of the game, where superior numbers or survivors are trying to mop-up the remnants of opponent's squadron or desperate last-man stand to change the odds in their favour.

BLOG LABELS:

Core strategy: post under this label describes strategy and core mechanics of x-wing affecting entire game in all its phases.

Tactical advantage: post under this label are concentrated on tactics, builds and other elements which will give player significant superiority in various game stages.

Ship review: post under this label are dedicated to analysis of ships capabilities and improvements it brings.

Battle report: post under this label are dedicated to post-game analysis and reviews of strategy and tactics implemented by players.



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